Role-Playing Game Writing

A selection of recent tabletop RPG books which Alison Cybe has developed, written or contributed to, all of which are available now. Have a look and enjoy!


Fallout: The Roleplaying Game

In 2077, the storm of nuclear war reduced most of the planet to cinders. From the ashes of nuclear devastation, a new civilization will struggle to arise. A civilization you will shape.

How will you re-shape the world? Will you join with a plucky band of survivors to fight off all-comers and carve out your own settlement? Will you team up with pre-existing factions like the Brotherhood of Steel or Super Mutants to enforce your own ideals on the Wasteland? Ghoul or robot, paladin or raider, it’s your choice – and the consequences are yours. Welcome to the Wasteland. Welcome to the world of Fallout.

This 438-page hardbound rulebook features a gorgeous cover design evoking the iconic Vault-Tec jumpsuit.  Inside, you will find rules and lore for roleplaying in the Fallout world, as well as concept art from the Fallout videogames. Utilizing Modiphius’ celebrated 2d20 cinematic role-playing system, the Fallout RPG will take players on an exciting journey into the post-apocalypse!


Dishonored PDF Adventure #1:
The Assassins Four

Find yourself entangled in a plot of murder and politics with The Assassin’s Four. This 15-page adventure by Alison Cybe has your group aiding the Bottle Street gang and involving themselves in an assassination plot, complicated by political and personal motivations. Can they prevent the schemes of one of Dunwall’s distinguished aristocrats, or will they too fall prey to the allure of the lofty offers that such a person can bestow? This adventure works standalone or can be used as part of an existing campaign and has a host of interesting NPCs that could become future enemies or allies for the party.


ABYSS – The Tabletop RPG of Supernatural Action-Horror
Fight monsters, while you fight becoming one yourself. Powered-by-the-Apocalypse from the makers of FARFLUNG, MADCAP, and USAGI.


Fight monsters, while you fight becoming one yourself. Powered-by-the-Apocalypse from the makers of FARFLUNG, MADCAP, and USAGI.

The world has secrets in remote corners. Horrors from out of time. Devils that are out for blood. Monsters that feed upon the helpless, in ways beyond mortal understanding. Only a select few have the knowledge or the power to fight the supernatural, and the responsibility to protect the innocent falls upon your shoulders.

But within every heart lurks a shadow. The forces that cultivate hate, that prey upon greed, that induce fear and terror… they are not just out there, they are within you. Can you fight with monsters without becoming one yourself?


Vampire: the Masquerade – Companion

The Vampire: The Masquerade Companion book brings three highly-anticipated Vampire clans into V5, and gives Storytellers more tools to enhance their chronicles, including:

  • Three vampire clans: Tzimisce, Ravnos, Salubri
  • Discipline powers representing each of the new clans
  • Expanded rules and roleplaying information for ghouls and mortals
  • Details on each clan’s view on vampire coteries
  • New Merits for players characters
  • Rules errata to Vampire: The Masquerade 5th Edition

Starfinder Society Scenario #3-11:
Into the Veskarium

The Veskarium, a stellar civilization of conquest founded by the vesk, has long been an enemy of the Pact Worlds. When the Swarm threat unexpectedly attacked both civilizations, the Pact Worlds and Veskarium formed and uneasy alliance to combat their mutual foe. Since then, the two empires have maintained semi-cordial relations, and the worlds of the Veskarium have seen a larger influx of visitors from the Pact Worlds. Of all the organizations to benefit from the warmer relations between the two powers, none are perhaps more interested in exploring the Veskarium than the Starfinder Society. Thanks to the Society’s recent successes, the Veskarium has finally agreed to allow select teams of Starfinder agents to travel into the Veskarium and perform missions of archaeological investigation and exploration.


Hyperspace Animals
a Cosmic Corgi Starfinder-compatible book

Maturing in the bizarre and unusual reealm of hyperspace, many animals have developed strange and peculiar capabilities beyond those of regular creatures.

Only the hardiest (or perhaps the most foolish) attempt to train these wily, energetic, lovable and often dangerous Hyperspace Animals as companion pets!

This product is fully compatible with the Starfinder roleplaying game and can be easily modified to function with any other d20 or sci-fi gaming systems.


Cybernetic Fae
a Cosmic Corgi Starfinder-compatible book

The fae folk have evolved. Adapting to cybernetic bodies in order to survive the harshness of space, they prowl the cosmos seeking revenge on those they despise.

Brutal pirates and savage pillagers, the Cybernetic Fae are a threat as old as time, now ready to be unleashed on your gaming table!

This product is fully compatible with the Starfinder roleplaying game and can be easily modified to function with any other d20 or sci-fi gaming systems.


The Case of the Shadow Traveller
A Gaslight Scenario for Call of Cthulhu

The London Spiritualist Society is an austere and respected group which has been active for several decades, attracting many with an interest in the growing spiritualist movement of the Victorian era. Their main membership ranges from those with an interest in discovering the occult, to young socialites seeking a thrill. The Investigators start as either members or associates of the society.

Laid out like one of the popular Victoria-era Penny Dreadfuls, the scenario is supported by handouts, maps, and introduces NPCs and one new Mythos creature.


Nine Shots – a Starfinder Story
Wayfinder Magazine #20

Created for Starfinder fans by Starfinder fans, this twentieth issue of the ENnie Award-winning Wayfinder fanzine drifts through the Diaspora for our second Starfinder issue! This free fanzine includes dozens of articles, including original fiction, new aliens for the archives, NPCs, classes and options, starships, weapons, and a side trek adventure through the River Between — all for free!

Wayfinder #20 is a 76-page full-color PDF suitable for printing or viewing on your computer. It is released under the Paizo Inc Community Use Policy.


Lock-in: Five in a Bunker
A Call of Cthulhu adventure of isolationist horror.

Five strangers awaken in an underground bunker. They are sealed inside, with no memory of who each other might be or even their own names. In the corner of the cell, a body lies rotting, dead from a self-inflicted gunshot wound.

Something is hunting them all.

Lock-in: Five in a Bunker is a Call of Cthulhu adventure by award-nominated horror author Alison Cybe written for 7th Edition, suitable for exactly 5 players and averages at four hours of play-time. It contains ready-made characters and full hand-outs, making it perfect for an evening of horror.


Cages of Light & Lenses
A Call of Cthulhu Horror Adventure of Lost Film Media

Employed by a wealthy collector of rare pieces of cinema, a group of investigators travel from New York across the globe in order to track down the only surviving copy of a previously lost film – a cinematic recording of “The King In Yellow”…

They are not alone in seeking this elusive recording. 

Cages of Light & Lenses is a Call of Cthulhu adventure by award-nominated horror author Alison Cybe written for 7th Edition, suitable for between 4 and 6 players and averages at four hours of play-time. It contains ready-made characters and full hand-outs, making it perfect for an evening of horror.


The Book of Legends
Tales from the Lands of IRONCLAW

Within the gilded churches and salient castles of Calabria… among the forbidden cities of August Zhongguo… and through the ancient lands of venerable Akoma… are the people both rich and poor, free and oppressed, mundane and mystical. Whether one’s pelt  be covered in fur, wool, feathers, leather, scales or skin, all have one thing in common: everyone has a story to tell.

Presented for the first time, this volume contains 15 stories of the world of IRONCLAW: Anthro­pomorphic Fantasy Role-Play.


Sovereigns of the Blue Rose

Aldis, the Kingdom of the Blue Rose, has been defined and uplifted over its history by the lives and actions of its Sovereigns. Each chosen by the Golden Hart, these Sovereigns have been vital in the shaping of the lands and culture of the Aldin people, and their stories are the stories of kingdom as a whole. Some were bright shining paragons, cultural heroes for the kingdom; others were troubled, given to madness or corruption, examples that Aldinfolk still use to teach about limits and weaknesses.

Sovereigns of the Blue Rose features fourteen short stories: one for each of Aldis’s Sovereigns, from its founding by Queen Seltha the Rhy-Friend to the current ruler, Queen Jaellin. These are the tales of their beginnings and their ends, of their triumphs and their defeats, of their loves and their hates. Join us as we explore Blue Rose history through the eyes of the people who ruled the Kingdom of Aldis. Authors for this engaging anthology include Natania Barron, Elaine Cunningham, Alison Cybe, Clio Yun-su Davis, Erin M. Evans, Steve Kenson, Ezzy Languzzi, Rhiannon Louve, Michael Matheson, Brandon O’Brien, Wen Reischl, Lindsay Smith, Na’amen Tilahun, and Tiffany Trent.