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Starfinder Society 1.00
Claim to Salvation
“Following the disastrous Scoured Stars Incident, the Starfinder Society fights to remain relevant as the rest of the galaxy moves on. With surviving agents stretched to the limit, the First Seeker launches a desperate bid to search the false moon of Salvation’s End. Will the mission reveal a discovery that can stabilize the Society long enough for a new generation of Starfinders to come to the fore?”
Starfinder Society 1.01
“All Starfinders complete their training by conferring with Guidance—a network of uploaded personalities embodying paragons from the Starfinder Society’s history. Before receiving the blessing of Guidance, the PCs must meet with and assist critical missions on behalf of key leaders of the Society’s leading factions. With the events of the Scoured Stars Incident still fresh in everyone’s memory, there’s plenty that needs doing to set the Society back on track.”
Starfinder Society 1.02
Fugitive on the Red Planet
“Theft cannot be tolerated, especially when the culprit is a former Starfinder! The PCs travel to the red world of Akiton, hot on the heels of a deserting Starfinder who stole a magical relic from the vaults of the Lorespire Complex. Things get complicated when they discover what should be a dreary town in Akiton’s wastelands is now positively jubilant. Could this revelry, not to mention the re-opening of town’s formerly defunct mining operations, be related to the wayward Starfinder?”
Starfinder Society 1.03
“A Starfinder expedition’s dusty data from an orbital scan shows signs of active technology on a distant, war-ravaged planet. Following up on this old lead, the Society dispatches a team of Starfinder to investigate the far-off world. Between making first contact and exploring the ruins of a dead civilization, long-buried secrets of the past are ripe for discovery.”
Starfinder Society 1.04
Cries from the Drift
“A missing Starfinder ship’s distress signal would have gone unnoticed were it not for a passerby detecting it and selling the information to the Society. The PCs are to travel to the crippled starship, and once aboard, reach the bridge in order to piece together the tragic story of the vessel’s lost crew. Only by unraveling the mysteries of the drifting starship can the PCs hope to uncover information critical to the Exo-Guardians future operations.”
Starfinder Society 1.05
The First Mandate
“With a new generation of Starfinders already accomplishing great deeds within the Pact Worlds and beyond, First Seeker Luwazi Elsebo is ready to announce the Starfinder Society’s next initiative that will define her tenure. The PCs attend a gathering at the Lorespire Complex to socialize with several visiting dignitaries, each instrumental in the Society’s survival following the Scoured Stars Incident. Nothing is as it seems, though, and when Radaszam, leader of the Acquisitives faction, uncovers a plot against the First Seeker, the PCs need to step in and ensure the Society’s public event doesn’t end in disaster!”
Starfinder Society 1.06
A Night in Nightarch
“A routine business deal goes awry when a spiteful drow noble seizes a shipment of weapons destined for the Starfinder Society. The PCs are sent to the gloomy world of Apostae to retrieve the stolen arms. Granted 24-hours of diplomatic immunity for any actions taken against the thief, the PCs strike at the rebellious drow noble and retrieve the shipment. Whether through guile or sheer force, the PCs must prove that the Starfinder Society is not an organization to trifle with.”
Starfinder Society 1.07
The Solar Sortie
“When Historia-7, the leader of the Dataphiles faction, uncovers the first hints of a conspiracy operating against the Starfinder Society, the PCs must assist her in uncovering the truth. Sent to a corporate space station orbiting the Pact Worlds’ sun, the PCs must earn favor with the hedonist son of a corporate CEO to gain access to the confidential files Historia-7 needs. However, the PCs are stuck in the middle when this corrupt dilettante’s proclivities and shady associations emerge to thwart the Starfinders’ covert infiltration.”
Starfinder Society 1.08
Sanctuary of Drowned Delight
“In order to retrieve valuable resources necessary to repair the Wayfinders’ flagship, the PCs follow-up on another team’s investigative mission to a long-abandoned Starfinder Society lodge on a world in the Vast. Finding the lodge submerged and already partially flooded, the PCs quickly realize they are far from alone in the depths of the distant world’s ocean.”
Starfinder Society 1.09
Live Exploration Extreme!
“Although the Society was unaware of what existed within the false moon Salvation’s End when it obtained exploration rights, Starfinders have since identified a vast, uncharted megacomplex within. The Society’s ready to launch its first major expedition into the interior, yet there is one slight complication: in order to fund its initial survey missions, the Society accepted a grant that requires this first mission be televised by an Eoxian reality show. What is already be a momentous mission for the Society is only exacerbated by the mandatory presence of an unliving camera crew—not to mention the interference of the live studio audience in orbit! Can the PCs uncover the secrets of Salvation’s End while upholding the Society’s publicity deal (perhaps becoming celebrities in the process)?”
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